

Other times, sometimes objects previously checked will suddenly now allow the player to interact with them making certain sections feel quite frustrating. There can be sections where the solution is a bit too difficult to find where its possible to forget what it is Edward is actually trying to achieve. Those Who Don’t Mind Difficulty and Repeating Stuff It definitely adds some variety to the game but sometimes there’s too much to solve in one go that really disrupts the flow of the story. There are lighters, car headlights, street lamps, spotlights and simple house lights, all waiting to be manipulated to create safe paths to travel through. Some of the puzzles are quite creative, finding some unique ways to create paths of light that allow you to progress. Can I get a tenner petrol please? Can I have the one that floats? Sometimes static “people” can look menacing for sure but when he can walk right up to the edge of the darkness with them just stood there with no reaction at all it kind of kills the creep factor. Having shadowy figures watching over you is definitely creepy and uncomfortable but they could have had a bit more depth to them.Įven if they just had a few animations while they’re stood watching Edward, it would make the world of difference.

During these sections are when the ominous citizens will be watching over him, waiting in the wings for any slip up into the darkness. Those Who Remain starts off solely with some basic puzzle solving that relies on just walking forward until you hit darkness that Edward must light up. The story overall lets Edward down as a character which is a shame, it never quite had the climactic pay off he deserved across the multiple endings. Edward certainly becomes a fairly likable character over the course of the game but it’s never impactful enough for the player to empathise with him fully. The story that follows from this opening is one of redemption and of defeating those past demons that have been clearly beating him so far. It’s all part of Edward’s journey and it’s for that reason that the game holds its own. If you think that makes him hard to like, it kind of does but at least that makes him feel human and not one-note. He’s far from perfect, in fact he’s heading to break up with the girl he’s been cheating with. The opening sequence is short but impactful, showing Edward to be a man on the brink of madness. The opening of the game immediately shows you that some dark themes are going to be tackled in Those Who Remain. To stay alive, Edward must stay in the light.

So begins a night of terror that Edward must endure, facing distorted reality and the “citizens”, an army of figures that watch over his every move. The town of Dormont mirrors his psyche as it begins to fall into chaos. Our protagonist is Edward who must survive ghosts, both mental and physical, that are invading Dormont. This experience is crafted in a first-person psychological horror game with an emphasis on exploration, avoiding enemies and solving puzzles to progress its linear story.

From the off, Those Who Remain lets the player know that this won’t be a pleasant experience.
